Paint Session Prototype

Atmospheric, non-linear, first-person action puzzler
Tech: Unity
Team size: 4
Dev time: 2 weeks
Play on  Kongregate

Paint Session Prototype was the product of heavy crunch time, significant lack of sleep, and a lot of inspiration. In two weeks, just a few of us built the entire project from the ground up.

What I did…

  • Developed various character and paint behaviors
  • Audio and music composition, production, and programming

In this game, you have a paint gun with many types of paint, each one having a unique effect on the world’s physics. You must navigate through large levels using the paints in whatever manner you see fit. This game was incredibly well received at our senior Show of Games at New Hampshire Technical Institute.