2D couch multiplayer friend puncher
Tech: C#, Indigo
Team size: 3
Dev time: 72 hours
The Heroes’ Tourney began as a spur-of-the-moment idea during a 24-hour game jam. We finished the core gameplay in that time, and decided to continue fleshing it out during a 48-hour game jam just a week later. The development philosophy was “fly by the seat of your pants”.
What I did…
- Developed and designed upgrade pickup behaviors
- Developed various character and gameplay elements
- Audio and music composition, production, and programming
This may be the most fun I have ever had creating a game, and it is definitely my favorite game I have ever made. Supports 2-4 players.