Arcade-style target puncher
Tech: Kinect 2
Team size: 3
Dev time: 1 week
Banco Blaster is a prototype I developed while working at The Atom Group. It was demoed, with excellent and hilarious reception, to executives of various banks as a supplement to a business app developed by a separate team.
What I did…
- Developed body tracking, player management, and game match management systems
- Produced and implemented all sound effects
Boot up the game, choose your favorite character, and you acquire their hands and head. When the timer starts, bags of money start bouncing around the screen. Your goal is to punch the incoming bags to gain as many points as possible. It tracks highscores and supports two players.